Description
Established in 2010, Speech Graphics is the leading provider of audio-driven facial animation software to the video games industry, utilised in Hogwarts Legacy, The Last of Us Part II, Fortnite and many more.
The underlying technology maps sounds to an anatomically correct model of the vocal tract (including the tongue) and facial muscles, to achieve accurate lip sync. Combined with the ability to recognise and reflect emotion in the voice, not only is the animation process accelerated, the level of immersion experienced by gamers is amplified dramatically.
Today, the application of this technology has expanded to facilitate interactive experiences outside of video games, under the Rapport brand. There is a growing propensity to engage with AI / chatbots in education & training, ecommerce and service scenarios, and by adding a relatable face, voice and personality to the interaction, better outcomes can be achieved.
What we offer
By enhancing chatbot / AI interactions with a face, a voice and a personality, better outcomes can be achieved. Whether that's upsell/cross-sell in an e-commerce setting, customer satisfaction scores following a service scenario, or training & education outcomes (one client reports an increase in average exam scores from 61% to 75% through the use of our technology), life is better with Rapport.
The Rapport platform makes it easy to create, animate and deploy emotionally intelligent Virtual Interactive Personalities by facilitating the combination of any AI or dialogue solution with any text-to-speech and speech recognition tools, with any style of character (from photorealistic to cartoon, human or non-human) to facilitate best-in-class conversational UI in any language, on any platform (web browser or on-device application).
With a vast and growing number of integrations, you can get started with Rapport without upfront investment. The ongoing service is offered on a truly elastic low-cost basis.
What we look for
Organisations looking for to enrich how they connect with their audiences digitally, by turning content into conversations.
AI
Healthtech, Smart Cities, Software Development, Gaming
Immersive Technology
Defence, Smart Mobility, Gaming, Retail, Sports, EdTech, Technology
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